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From the room to the universe and back again.
Within the monotonous Wunderkammer that
is the Hermitage the journey is often interrupted with a glimpse of light
through a small opening in the green or maroon velvet curtains, offering views
on to the Neva and out into the city.
Curiosity prevails and the curtains are
pulled aside, before a warden abruptly barks in Russian enforcing its imminent
closure. This reverse psychology triggered by such a small prohibition causes
the curiosity to grow fonder. Suddenly the imagination tears down the Palace
walls. The ornamental plaster, the ancient brick work and the icicles begin to
crumble, revealing a breath-taking panoramic view of St Petersburg.
At that moment, the city was inverted
into the room and became a cabinet of curiosities. The space within the
Hermitage no acts as the exterior of the city.
The city has a room nested within, and that is the 3rd floor.
3 things that my project is addressing.
1. Hermitage as
insular container of art
The
Hermitage demonstrates a very historical way of looking at art. Art displayed
in a very linear process and is categorised according to artist, period of
history or country of origin.
The
art has been contained in this building for many centuries and when the art collection
becomes too big for the enclosure, the enclosure expands - in order that it is constantly
contained.
The
art is contained in an island or annexed part of the city and was once privy
only to selective parts of the aristocracy.
Nowadays
the art is shared with the public yet rather than the art being brought to the
public, it is still contained and controlled in this secluded part of the city.
This is also the case with many of the world's leading art institutions. All these
institutions were once impermeable membranes only for the upper echelons of
society. Nowadays the art is viewable by the public, but is still confined.
2.
The relationship of art and the context
With
the erasure of the third floor a new urban topography is created from the
existing fabric of the city. By bringing the art into the city we are looking
at a different way of experiencing art. Relocating the art removes the idea
that art has to be displayed within a confined space, along galleries. The 3rd
floor urban landscape provides art with a new contemporary experience whereby
layers of exhibits are overlapped with one another. The moment one looks at one
artefact, they are automatically attracted to the next. Distributing the art
into the city removes any conception of hierarchy and linearity. The experience
can be purely a 'derived' one, which is how it should be when looking at art.
The
vistas provide a carpeted view of the diversity of art.
3. The third
floor as a new way to examine the city - new perspectives on the city.
The third
floor allows for a new way to examine the city as much as the art within. The
third floor allows for constant panoramic views of the city from heights where
it has never been explored from before. Long vistas interrupted only by
artefacts of history can be viewed anywhere within the 3rd floor. This
is not restricted to st P. It could be anywhere. The idea of the 3rd
floor in any city. Experiencing art and the city should be one and the same
thing. One can't happen without the other. Buildings are a genre of art.
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Deliverables
1. Real montage's of vistas through the
city. - a collection of spaces
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Plan large scale
montages to surround the Jury
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Specific design moments.
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Entry, Spatial
enclosures Infrastructure - Benches, plants, Bicycles?
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What is each image
challenging - what do they offer?? Spend more time on each image.
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Create chapters
for each scenario?
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Glass looks too
basic
2. Views showing a fabric of layers (or
different artefacts using colour?)
- Maybe some options of how art can be organised
- according to height? Size? Does the art have to be organised?
3. Elevation / sectional drawings cut
through city
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truss, kitchen or
someone's interior - texture of home.
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drawing - deep elevation.
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Could start at the
hermitage and work its way into the city??
4. One Rhino model for each of the city
configurations. - Make it compatible with physical model?
5. City versus the 3rd floor
in plan
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Nolli overlay with
3rd floor in yellow or something??
6. Plan Physical Model












